Sparround

Prioritisation and the experiment loop

Your idea list is ready. Two questions remain: which to try first and how to read the result.

For the first, the most widely used simple framework is ICE. You score each idea on three axes (say 1-10):

  • Impact — if it works, how big is the result?
  • Confidence — how sure are you that it will work? This score is raised by evidence, not enthusiasm
  • Ease — how quickly and cheaply can it be tested?

Score = the average of the three. You start from the highest.

ICE's value is not its precision — all three numbers are guesses. Its value is that it forces you to judge every idea from three separate angles. The feeling "I like this idea" conflates Impact with Ease; once separated, you often see that your favourite idea is a month of work resting on no evidence at all.

The experiment loop. Every experiment goes through the same five steps:

1. Hypothesis — "If we do [X], [metric Y] will change by [Z], because [reason]" 2. Metric — write down in advance which single number you will look at 3. Duration — write down in advance how long you will wait 4. Run — change one variable only 5. Decide — adopt / discard / retest

Every step matters, but writing steps 2 and 3 in advance is the one most often skipped. If you decide which metric to look at after seeing the results, you will always find a number that looks good — that is not learning, it is convincing yourself.

The truth about statistics on a small app. If your app gets 30 installs a day, you cannot reliably measure a 5% difference between two variants — that difference could be chance. The practical consequence: do not test small changes on small traffic. Try bold, large changes — their effect rises above the noise.

ResultWhat it meansNext step
A large positive changeThe hypothesis heldAdopt it, then take another step in the same direction
A large negative changeThe hypothesis was wrong — that is valuable information tooDo not adopt; write down why it was wrong
The difference is tinyEither there is no effect, or traffic is too small to measureTry a bolder change
The numbers swing aroundThe window is too short, or seasonality is interferingExtend the window to cover full weekday/weekend cycles

A failed experiment is not a loss. Killing an idea is also a result: you will not spend more time in that direction. The problem only arises when an experiment teaches you nothing — because no metric was set, or five things were changed at once.

Practice. Score the 10 ideas from the previous topic with ICE. For the top-scoring idea fill in a complete experiment card: hypothesis, metric, duration, decision rule. Done means: the metric and duration are written before the experiment starts.

📚 Sources and documentation