Prioritisation and the experiment loop
Your idea list is ready. Two questions remain: which to try first and how to read the result.
For the first, the most widely used simple framework is ICE. You score each idea on three axes (say 1-10):
- Impact — if it works, how big is the result?
- Confidence — how sure are you that it will work? This score is raised by evidence, not enthusiasm
- Ease — how quickly and cheaply can it be tested?
Score = the average of the three. You start from the highest.
ICE's value is not its precision — all three numbers are guesses. Its value is that it forces you to judge every idea from three separate angles. The feeling "I like this idea" conflates Impact with Ease; once separated, you often see that your favourite idea is a month of work resting on no evidence at all.
The experiment loop. Every experiment goes through the same five steps:
1. Hypothesis — "If we do [X], [metric Y] will change by [Z], because [reason]" 2. Metric — write down in advance which single number you will look at 3. Duration — write down in advance how long you will wait 4. Run — change one variable only 5. Decide — adopt / discard / retest
Every step matters, but writing steps 2 and 3 in advance is the one most often skipped. If you decide which metric to look at after seeing the results, you will always find a number that looks good — that is not learning, it is convincing yourself.
The truth about statistics on a small app. If your app gets 30 installs a day, you cannot reliably measure a 5% difference between two variants — that difference could be chance. The practical consequence: do not test small changes on small traffic. Try bold, large changes — their effect rises above the noise.
| Result | What it means | Next step |
|---|---|---|
| A large positive change | The hypothesis held | Adopt it, then take another step in the same direction |
| A large negative change | The hypothesis was wrong — that is valuable information too | Do not adopt; write down why it was wrong |
| The difference is tiny | Either there is no effect, or traffic is too small to measure | Try a bolder change |
| The numbers swing around | The window is too short, or seasonality is interfering | Extend the window to cover full weekday/weekend cycles |
A failed experiment is not a loss. Killing an idea is also a result: you will not spend more time in that direction. The problem only arises when an experiment teaches you nothing — because no metric was set, or five things were changed at once.
Practice. Score the 10 ideas from the previous topic with ICE. For the top-scoring idea fill in a complete experiment card: hypothesis, metric, duration, decision rule. Done means: the metric and duration are written before the experiment starts.
📚 Sources and documentation
- Product page optimizationofficialdeveloper.apple.com
Apple's own worked examples: hypothesis, duration, treatment count and real results.
- Run A/B tests on your store listingofficialsupport.google.com
Play's experiment tool and its guidance for running effective tests.
- App Analytics in App Store Connectofficialdeveloper.apple.com
This is where you read the experiment's metric.